NATALYA BASHNYAK

new media designs and 
visual-spatial arts theories practice

CGI, Simulations & Research

  1. IDIOGLOSSIA
  2. MACHINIMA GTA V
  3. DIGITAL AVATARS
  4. ALDI SÜD

  5. PERMACOMPUTING
  6. THE UNCANY VALLEY 
  7. GENDER&ART IN THE GDR
  8. AI - GENERATED ANIMATION

INDEX

CONTACT 
╭( ・ㅂ・)و

MODDED LOVE IN GTA 5

Year: 2022
Format: Video, Animation
Duration: 6 min

Being raised in the early 2000s gaming culture with Windows XP PC (a luxury in Ukraine) and video games, I was always interested in the gaming as a leisure activity, which let me explore the cultural, social, economic and political history of the West. The interest towards machinima as a born-digital, adolescent medium (” Understanding Machinima”, Henry Lowood, ed. by Jenna Ng) came from embedded aesthetics in my childhood and curiosity of repurposing the game world. 

“Machinima is a philosophy, a fervent belief, a technique, and, last of all, a technology” (Hugh Hancock and Johnny Ingram, 2007).

Machinima is a form of DIY media (Henry Jenkins, 2011). By being both a player and an artist, I could mod the Rockstar Game environments, using it as a tool for creating a narrative and exploit technologies worked out of games to produce all kinds of game-based media artefacts. Lowood calls it “high-performance play”, where one’s combines technical mastery, high-level play and performance. By discovering or creating assets found in a game or virtual world, involving by processes of extraction, capture, modification, composting, editing, and encoding that result in creation of a new media object. This commissioned project for Marco & Simon’s wedding in French valleys tells the story of love by hacking and modifying a pre-existing narrative within the video game GTA V.

→ Featuring paraphrased excerpts of Jenna Ng’s, James Barrett’s 2013 essays on filmmaking in virtual worlds Understanding Machinima, Bloomsbury Publishing Plc


Digital twin

Credits:
Research, Animation: Natalya Bashnyak
The presented snippets are my part of the bigger collaborative project with the visual artists Felix Geen and Lukas Schmeck
Software: Grand Theft Auto V Rockstar Games, Blender, Substance 3D Painter, After Effects
Assets: modelled ring box, 3D dog, customized environments, modified textures and skins, customized animations
Audio: Nada - Amore disperato, Dua Lipa - Be the One
Commissioned by the New Collective, Jacquemus
2024 NATALYA BASHNYAK